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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,840online PAX80,134playing OCC3,897with players WIPED 3H159
COMCommunity traffic
Callsign

LCL15543

Local_Test

Offline 104.28.217.175:28015 checked 15d ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,543top 71%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep12 Oct15 Oct17 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 09:19 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 508 on average Rusty Moose |EU Mondays|
    Players 678/750
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 343 on average Rustoria.co - EU Main
    Players 57/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 339 on average Rusty Moose |EU Main|
    Players 95/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 315 on average Rustoria.co - EU East Long
    Players 392/450
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 280 on average Rustoria.co - EU East Medium
    Players 202/250
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 260 on average Rustafied.com - EU Friday
    Players 173/250
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Local_Test?

On Rust Tracker, Local_Test sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags does Local_Test carry, and what do they mean?

These tags are published by Local_Test for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): This server runs game build 167584; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on Local_Test when wipe day lands?

Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 0 hours after it.

On what schedule does Local_Test wipe?

Local_Test's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 15 days 11 hours.

Server Details

Is Local_Test up, and how does its uptime hold?

Offline now, Local_Test was last seen 15 days 10 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 16 September 2026.

Which Rust version is confirmed on Local_Test?

Rust network protocol 2634 and build 167584 is the build on Local_Test; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.

Where does Local_Test sit?

Region: none published by Local_Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 104.28.217.175:28015.

Population

Is Local_Test busy?

Offline now for Local_Test, last seen 15 days 10 hours ago.

Where does Local_Test sit in the server rankings?

Top 71% of all ranked servers, and #15,543 on seven-day player hours: Local_Test.

Map and Rules

Which settings and rules are confirmed on Local_Test?

No gather rate appears in Local_Test's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. A community server: the server browser lists it under Community. VAC is off, Valve's anti-cheat.

Which map is loaded on Local_Test?

Procedural map on Local_Test, made by the game.

Connect

Which steps join Local_Test?

Open the console in Rust with F1 after starting the game, then type client.connect 104.28.217.175:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build This server runs game build 167584.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.