STG10106=
Staging Dev Server
Offline 104.28.198.246:28015 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:06 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 08:11 UTC1d ago | – | – | – | 1 |
| Thu 22 Oct, 05:27 UTC6d ago | – | – | 5.1 days | 0 |
| Fri 16 Oct, 15:30 UTC12d ago | 1 | halved by day 1 | 5.6 days | 1 |
| Tue 13 Oct, 18:57 UTC15d ago | 1 | – | 2.9 days | 0 |
| Sat 10 Oct, 15:43 UTC18d ago | 2 | held half | 3.1 days | 0 |
| Mon 5 Oct, 19:17 UTC23d ago | 1 | – | 4.9 days | 1 |
| Wed 30 Sep, 06:26 UTC28d ago | 1 | held half | 5.5 days | 1 |
| Tue 29 Sep, 16:25 UTC29d ago | 1 | – | 0.6 days | 0 |
| Sat 26 Sep, 13:59 UTC32d ago | 0 | – | 3.1 days | 0 |
| Sun 20 Sep, 06:18 UTC38d ago | 1 | – | 6.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 416/500
-
02COMPlayers 277/300
-
03COMPlayers 42/250
-
04COMPlayers 35/250
-
05COMPlayers 75/100
-
06COMPlayers 94/200
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Staging Dev Server?
Community servers, no tags — the Rust Tracker lists that include Staging Dev Server. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Which tags does Staging Dev Server carry, and what do they mean?
The game's server browser reads these tags from Staging Dev Server: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs169483 (Build): The game build is 169483; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What should you expect on Staging Dev Server when wipe day lands?
The average peak across recent wipes: 1 players. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. In the other cases, half the peak was lost by day 1.
On what schedule does Staging Dev Server wipe?
Wipe times at Staging Dev Server are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 29 hours since this world was made.
Location and Status
How reliable is Staging Dev Server, and is it online now?
Tracking shows Staging Dev Server offline as of now, last seen 14 hours ago. 6 of 168 hours up over the last 7 full days: 4% uptime. Rust Tracker logged it first on 17 September 2026.
Which Rust build is Staging Dev Server running?
Rust network protocol 2635 and build 169483 on Windows is what Staging Dev Server runs. To join, your game must be on the same protocol; Steam handles the update.
Where does Staging Dev Server sit?
Region: none published by Staging Dev Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 104.28.198.246:28015.
Population
What is the player count on Staging Dev Server?
Offline now for Staging Dev Server, last seen 14 hours ago. Peak of 1 in the last seven days, average 0 players. Busiest window in 48 hours: 09:00 UTC, 1 players on average.
How does Staging Dev Server compare in the rankings?
On player hours over seven days, Staging Dev Server ranks #10,106, inside the top 45% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Staging Dev Server?
No gather rate appears in Staging Dev Server's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.
Connect
Which steps join Staging Dev Server?
Open the console in Rust with F1 after starting the game, then type client.connect 104.28.198.246:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8
Game
gmrust
mp50
ts8
v2635
cs169483
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.