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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,767online PAX60,429playing OCC3,522with players WIPED 3H133
COMCommunity traffic
Callsign

STG10106=

Staging Dev Server

Offline 104.28.198.246:28015 checked 14h ago

Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#10,106top 45%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75108:0009:0010:0006:0007:0008:00Wiped Tue 27 Oct, 08:11 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – running 0
Tue 27 Oct, 08:11 UTC1d ago – – – 1
Thu 22 Oct, 05:27 UTC6d ago – – 5.1 days 0
Fri 16 Oct, 15:30 UTC12d ago 1 halved by day 1 5.6 days 1
Tue 13 Oct, 18:57 UTC15d ago 1 – 2.9 days 0
Sat 10 Oct, 15:43 UTC18d ago 2 held half 3.1 days 0
Mon 5 Oct, 19:17 UTC23d ago 1 – 4.9 days 1
Wed 30 Sep, 06:26 UTC28d ago 1 held half 5.5 days 1
Tue 29 Sep, 16:25 UTC29d ago 1 – 0.6 days 0
Sat 26 Sep, 13:59 UTC32d ago 0 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 416/500
  2. 02COM
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    Players 277/300
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 295 on average Rusty Moose |EU Main|
    Players 42/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 294 on average Rustoria.co - EU Main
    Players 35/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 273 on average Rustafied.com - EU Friday
    Players 75/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 252 on average Rustoria.co - EU East Medium
    Players 94/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Staging Dev Server?

Community servers, no tags — the Rust Tracker lists that include Staging Dev Server. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which tags does Staging Dev Server carry, and what do they mean?

The game's server browser reads these tags from Staging Dev Server: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs169483 (Build): The game build is 169483; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on Staging Dev Server when wipe day lands?

The average peak across recent wipes: 1 players. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. In the other cases, half the peak was lost by day 1.

On what schedule does Staging Dev Server wipe?

Wipe times at Staging Dev Server are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 29 hours since this world was made.

Location and Status

How reliable is Staging Dev Server, and is it online now?

Tracking shows Staging Dev Server offline as of now, last seen 14 hours ago. 6 of 168 hours up over the last 7 full days: 4% uptime. Rust Tracker logged it first on 17 September 2026.

Which Rust build is Staging Dev Server running?

Rust network protocol 2635 and build 169483 on Windows is what Staging Dev Server runs. To join, your game must be on the same protocol; Steam handles the update.

Where does Staging Dev Server sit?

Region: none published by Staging Dev Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 104.28.198.246:28015.

Population

What is the player count on Staging Dev Server?

Offline now for Staging Dev Server, last seen 14 hours ago. Peak of 1 in the last seven days, average 0 players. Busiest window in 48 hours: 09:00 UTC, 1 players on average.

How does Staging Dev Server compare in the rankings?

On player hours over seven days, Staging Dev Server ranks #10,106, inside the top 45% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Staging Dev Server?

No gather rate appears in Staging Dev Server's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.

Connect

Which steps join Staging Dev Server?

Open the console in Rust with F1 after starting the game, then type client.connect 104.28.198.246:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players 50 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs169483
Build The game build is 169483.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.