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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,628online PAX32,585playing OCC2,817with players WIPED 3H70
MODModded traffic
Callsign

CHL6640=

Chill PVE for hard workers

Online 104.192.227.10:28015 checked 7m ago

moddedoxidepve
Clearance · join
Players now 0/ 70 0% full
7-day average0peak 2
Rank#6,640top 30%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

025507510006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.2 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Fri 16 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 01:51 UTC13d ago 3 – running 1
Thu 1 Oct, 21:51 UTC FW27d ago 3 halved by day 5 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign BRT016NA · no group limit · biweekly · 252 on average [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 197/2000
  2. 02MOD
    Callsign BRT016EU · no group limit · biweekly · 241 on average [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 83/2000
  3. 03MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 105 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 67/200
  4. 04MOD
    Callsign PVE016EA · groups of 16+ · biweekly · 59 on average 【炮炮PVE启蒙】纯净|特色|突袭|技能
    Players 52/200
  5. 05MOD
    Callsign RLC015groups of 30+ · monthly · 54 on average [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
    Players 36/300
  6. 06MOD
    Callsign TRV010EU · groups of 30+ · biweekly · 50 on average TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
    Players 16/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Chill PVE for hard workers?

On Rust Tracker, Chill PVE for hard workers sits in these lists: PvE servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags mean that Chill PVE for hard workers is listed under?

Listed for the server browser to read, Chill PVE for hard workers publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp70 (Max players): Capacity: 70 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Chill PVE for hard workers when wipe day lands?

Recent wipes averaged a peak of 3 players. 28 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 5 where it did not hold.

When does Chill PVE for hard workers wipe?

The record holds too few of Chill PVE for hard workers's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 13 days 4 hours.

Location and Status

What is the uptime on Chill PVE for hard workers, and is it online?

Tracking shows Chill PVE for hard workers online as of now. By its own uptime figure, the last restart was roughly 6 days 3 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

Which Rust build is Chill PVE for hard workers running?

Rust network protocol 2635 and build 168909 on Windows is what Chill PVE for hard workers runs. The same protocol is required to join, and Steam updates it for you.

Is Chill PVE for hard workers holding performance?

For the last 48 hours it averaged 71 server fps; the floor was 53. Maximum entities carried: 216,467, from buildings and deployables to everything else. Peak memory use: 8,078 MB. Players feel lag when fps drops and the entity count climbs.

Which location is Chill PVE for hard workers in?

No region is published by Chill PVE for hard workers. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 104.192.227.10:28015.

Player Count

What is the player count on Chill PVE for hard workers?

Tracking Chill PVE for hard workers: 0 of 70 slots filled. Peak of 2 in the last seven days, average 0 players. At 00:00 UTC it drew its highest average of the last 48 hours: 0 players.

What rank does Chill PVE for hard workers carry among Rust servers?

Top 30% of all ranked servers, and #6,640 on seven-day player hours: Chill PVE for hard workers.

Map and Rules

Which settings and rules are confirmed on Chill PVE for hard workers?

No gather rate appears in Chill PVE for hard workers's name. The game's default applies: groups can have up to 8 players. It runs pve, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for Chill PVE for hard workers?

A procedural map of size 6,000 runs on Chill PVE for hard workers, generated by the game from seed 3343399825. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join Chill PVE for hard workers?

Open the console in Rust with F1 after starting the game, then type client.connect 104.192.227.10:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp70,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp70
Max players Capacity: 70 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.