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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H90
MODModded traffic
Callsign

JCK822=

US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing

Online NA 104.143.3.99:28039 checked 1h ago

vanillamoddedoxidepve
Clearance · join
Players now 10/ 200 5% full
7-day average13peak 35
Rank#822top 4% · #131 in NA
Last wipe27d agono schedule published
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
01020304019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers, top 7% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h.

The force wipe · high confidence

wipe-day peak75players, last three wipes

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 75, 34 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:13 UTC FW27d ago 75 – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 203/2000
  2. 02MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 101 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 75/200
  3. 03MOD
    Callsign RST013NA · groups of 8+ · monthly · 51 on average [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
    Players 40/200
  4. 04MOD
    Callsign RST014NA · groups of 8+ · monthly · 39 on average [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
    Players 32/200
  5. 05MOD
    Callsign ORN011NA · groups of 8+ · biweekly · 36 on average Orange Dream | Cozy PvE/RP | No KOS
    Players 18/200
  6. 06MOD
    Callsign ZMB017NA · groups of 14+ · monthly · 34 on average Zombie Land PVE Monthly | Raids | Skills | Custom Maps
    Players 23/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing appear in Rust Tracker lists and filters?

PvE servers, tracked live, Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing. On the server list, these filters bring it up: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.

What do the tags mean that US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing is listed under?

The game's server browser reads these tags from US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing: gmrust (Game mode): Rust survival, standard mode; mp200 (Max players): Slots: 200; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): In the server browser it is listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing on wipe day?

Recent wipes averaged a peak of 75 players. The peak on the latest wipe came 34 hours after it.

On what schedule does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing wipe?

One wipe a month for US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 27 days.

Location and Status

How reliable is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing, and is it online now?

Tracking shows US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing online as of now. About 4 hours ago it restarted last, based on reported uptime. 168 of 168 hours up over the last 7 full days: 100% uptime. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

Rust network protocol 2635 and build 168909 on Linux is what US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing runs. To join, your game must be on the same protocol; Steam handles the update.

Is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing holding performance?

For the last 48 hours it averaged 52 server fps; the floor was 2. Buildings, deployables and the rest of the world took it to a maximum of 267,402 entities. Peak memory use: 6,688 MB. A climbing entity count and low fps are what register as lag for players.

Where does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing sit?

Listed in North America under NA: that is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 104.143.3.99:28039.

Player Count

What is the player count on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

Slots 200; players on board 10: that is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing now. Seven-day average 13 players; peak 35. Peak traffic in the last 48 hours came at 23:00 UTC, averaging 21 players.

How does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing compare in the rankings?

Top 4% of all ranked servers and #131 in North America: US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing ranks #822 on player hours over the last seven days.

Map and Rules

Which settings and rules are confirmed on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

Nothing in US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs pve, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. It uses the word vanilla for itself: no changed rates, kits or rules — the game as Facepunch ships it. On: VAC, Valve's anti-cheat.

Which map is loaded on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

A procedural map of size 5,000 runs on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing, generated by the game from seed 309235982. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

How do you get onto US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

Open the console in Rust with F1 after starting the game, then type client.connect 104.143.3.99:28039. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://discord.com/invite/cuzCYuhQ3X.

Transponder codes

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^v,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp200
Max players Slots: 200.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Gameplay

^p
PvE PvE: the world threatens you, not other players.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.