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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,630online PAX38,873playing OCC2,981with players WIPED 3H102
MODModded traffic
Callsign

INN8853=

[US] Innsmouth Charnel | PvE | nXPerience

Online 104.14.30.183:22014 checked 7m ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#8,853top 40%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.250.50.75108:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

02040608008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 21:41 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign STT017NA · groups of 8+ · biweekly · 38 on average Friendly Seattle: No KOS | Chill | Noob Friendly
    Players 28/100
  2. 02MOD
    Callsign ENR051NA · groups of 8+ · 29 on average [US] Enardo - Random Farming - Small One Grid | OneGrid
    Players 13/50
  3. 03MOD
    Callsign WLL015NA · groups of 8+ · weekly · 26 on average [NA] Willjum's Solo Only | Thursday Wipes
    Players 7/100
  4. 04MOD
    Callsign WLL015NA · groups of 8+ · monthly · 15 on average [NA] Willjum's Casual Solo/Duo Monthly
    Players 11/175
  5. 05MOD
    Callsign DGN027NA · groups of 8+ · weekly · 14 on average Rust Degens - US Vanilla | Fridays
    Players 4/150
  6. 06MOD
    Callsign HMP018NA · groups of 8+ · monthly · 7 on average Hempville 420 No Kos Low Decay / Limited PvP
    Players 6/90
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry [US] Innsmouth Charnel | PvE | nXPerience?

These Rust Tracker lists carry [US] Innsmouth Charnel | PvE | nXPerience: Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does [US] Innsmouth Charnel | PvE | nXPerience carry, and what do they mean?

The game's server browser reads these tags from [US] Innsmouth Charnel | PvE | nXPerience: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on [US] Innsmouth Charnel | PvE | nXPerience on wipe day?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 2 hours after it.

On what schedule does [US] Innsmouth Charnel | PvE | nXPerience wipe?

[US] Innsmouth Charnel | PvE | nXPerience's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 24 days 9 hours.

Location and Status

How reliable is [US] Innsmouth Charnel | PvE | nXPerience, and is it online now?

Tracking shows [US] Innsmouth Charnel | PvE | nXPerience online as of now. By its own uptime figure, the last restart was roughly 11 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

Which Rust build is [US] Innsmouth Charnel | PvE | nXPerience running?

Rust network protocol 2635 and build 168909 is the build on [US] Innsmouth Charnel | PvE | nXPerience; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

How smoothly does [US] Innsmouth Charnel | PvE | nXPerience run?

Server fps held an average of 60 across the last 48 hours, never below 59. Maximum entities carried: 100,927, from buildings and deployables to everything else. It drew as much as 3,013 MB of memory. Players feel lag when fps drops and the entity count climbs.

Which location is [US] Innsmouth Charnel | PvE | nXPerience in?

No region tag from [US] Innsmouth Charnel | PvE | nXPerience, but the name points to North America. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 104.14.30.183:22014.

Player Count

What is the player count on [US] Innsmouth Charnel | PvE | nXPerience?

Tracking [US] Innsmouth Charnel | PvE | nXPerience: 0 of 50 slots filled. Over seven days: average 0, peak 1 players. At 13:00 UTC it drew its highest average of the last 48 hours: 1 players.

How does [US] Innsmouth Charnel | PvE | nXPerience compare in the rankings?

Seven-day player hours put [US] Innsmouth Charnel | PvE | nXPerience at #8,853, within the top 40% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on [US] Innsmouth Charnel | PvE | nXPerience?

Nothing in [US] Innsmouth Charnel | PvE | nXPerience's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on [US] Innsmouth Charnel | PvE | nXPerience?

The map on [US] Innsmouth Charnel | PvE | nXPerience is procedural, size 4,123, seed 1395492731, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

How do you get onto [US] Innsmouth Charnel | PvE | nXPerience?

Open the console in Rust with F1 after starting the game, then type client.connect 104.14.30.183:22014. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Slots: 50.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.