ATL16275
Atlas - 2x Quad Development (Staging)
Offline 104.129.132.27:28070 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 350/450
-
02MODPlayers 200/200
-
03MODPlayers 68/200
-
04MODPlayers 278/350
-
05MODPlayers 173/200
-
06MODPlayers 30/200
Quick answers
From the figures on this page.
Filters
Where does Atlas - 2x Quad Development (Staging) appear in Rust Tracker lists and filters?
2x Rust servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include Atlas - 2x Quad Development (Staging). These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
How should you read the tags on Atlas - 2x Quad Development (Staging)?
These tags are published by Atlas - 2x Quad Development (Staging) for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp400 (Max players): Slots: 400; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): To join, your game must match protocol 2634; cs166257 (Build): The game build is 166257; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; modded (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
Which wipe times are confirmed for Atlas - 2x Quad Development (Staging)?
The record holds too few of Atlas - 2x Quad Development (Staging)'s wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 30 days 5 hours since this world was made.
Location and Status
What is the uptime on Atlas - 2x Quad Development (Staging), and is it online?
Tracking shows Atlas - 2x Quad Development (Staging) offline as of now, last seen 28 days 5 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 29 September 2026.
Which Rust version is confirmed on Atlas - 2x Quad Development (Staging)?
Rust network protocol 2634 and build 166257 is the build on Atlas - 2x Quad Development (Staging); the platform is Linux. Steam updates it for you; your game must share the protocol to join.
Where does Atlas - 2x Quad Development (Staging) sit?
Nothing on region from Atlas - 2x Quad Development (Staging); none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 104.129.132.27:28070.
Population
What is the player count on Atlas - 2x Quad Development (Staging)?
Offline: Atlas - 2x Quad Development (Staging), last seen 28 days 5 hours ago.
What rank does Atlas - 2x Quad Development (Staging) carry among Rust servers?
Top 69% of all ranked servers, and #16,275 on seven-day player hours: Atlas - 2x Quad Development (Staging). Position #643 among quad servers.
Settings
Which settings and rules are confirmed on Atlas - 2x Quad Development (Staging)?
Going by its name, Atlas - 2x Quad Development (Staging) runs 2x gather. A limit of 4 players applies per group (quad). It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. Its label is vanilla: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.
What map is Atlas - 2x Quad Development (Staging) on?
Generated by the game from seed 72357419, the procedural map on Atlas - 2x Quad Development (Staging) measures 3,850. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Billy Joe's Custom Map.
How to Join
How do you get onto Atlas - 2x Quad Development (Staging)?
To connect: start Rust, press F1, enter client.connect 104.129.132.27:28070 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded
Game
gmvanilla
mp400
ts4
v2634
cs166257
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.