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Rust TrackerRTRC · Radar control
ATIS RTRC INFO P SRV11,899online PAX103,131playing OCC3,962with players WIPED 3H371
MODModded traffic
Callsign

NVL15158=

Naval Deep Sea 1

Online NA 104.129.132.19:28109 checked 11m ago

quad monthly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 120 0% full
7-day average0peak 1
Rank#15,158top 68% · #1480 in NA
Last wipe24d agomonthly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

0246819:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA, and #605 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h.

The force wipe · high confidence

usual gap0.8 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:48 UTC24d ago 1 – running 0
Sun 4 Oct, 04:55 UTC25d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RDD017NA · quad · monthly · 12 on average Reddit.com/r/PlayRust - US Monthly Quad
    Players 11/200
  2. 02COM
    Callsign RST020NA · quad · monthly · 3 on average RustForNoobs.com | Solo Duo Trio Quad | Monthly | US
    Players 2/150
  3. 03COM
    Callsign RST021NA · quad · monthly · 1 on average Rusty Pirates | No Decay | Monthly | No BP Wipes
    Players 0/50
  4. 04MOD
    Callsign ATL015NA · quad · 2x · monthly · 258 on average Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
    Players 170/175
  5. 05MOD
    Callsign LMT015NA · quad · 2x · monthly · 158 on average US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
    Players 102/200
  6. 06COM
    Callsign FCP021NA · quad · monthly · 59 on average [US] Facepunch Softcore 2
    Players 35/300
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Naval Deep Sea 1 appear in Rust Tracker lists and filters?

On Rust Tracker, Naval Deep Sea 1 sits in these lists: Modded servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Which tags does Naval Deep Sea 1 carry, and what do they mean?

The game's server browser reads these tags from Naval Deep Sea 1: gmrust (Game mode): Survival as standard Rust plays; mp120 (Max players): Capacity: 120 slots; ts4 (Group limit): Team limit: 4; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): In the server browser it is listed under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on Naval Deep Sea 1 on wipe day?

At their busiest, recent wipes averaged 1 players. 8 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for Naval Deep Sea 1?

Once a month is the wipe rate at Naval Deep Sea 1, on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 24 days 17 hours. Tags list a monthly wipe schedule.

Location and Status

Is Naval Deep Sea 1 up, and how does its uptime hold?

Tracking shows Naval Deep Sea 1 online as of now. By its own uptime figure, the last restart was roughly 6 days 21 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 September 2026.

Which Rust build is Naval Deep Sea 1 running?

Rust network protocol 2635 and build 168909 on Linux is what Naval Deep Sea 1 runs. Steam updates it for you; your game must share the protocol to join.

Is Naval Deep Sea 1 holding performance?

Server fps held an average of 5 across the last 48 hours, never below 5. Buildings, deployables and the rest of the world took it to a maximum of 129,712 entities. Peak memory use: 4,856 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does Naval Deep Sea 1 sit?

The NA tag places Naval Deep Sea 1 in North America, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 104.129.132.19:28109.

Player Count

How many players are on Naval Deep Sea 1 right now?

Slots 120; players on board 0: that is Naval Deep Sea 1 now. Peak of 1 in the last seven days, average 0 players. At 14:00 UTC it drew its highest average of the last 48 hours: 0 players.

How does Naval Deep Sea 1 compare in the rankings?

Naval Deep Sea 1 places #15,158 on seven-day player hours, #1,480 in North America and in the top 68% of all ranked servers. Position #605 among quad servers.

Settings

Which settings and rules are confirmed on Naval Deep Sea 1?

Nothing in Naval Deep Sea 1's name states a gather rate. A limit of 4 players applies per group (quad). It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. Its label is vanilla: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

Which map is loaded on Naval Deep Sea 1?

The map on Naval Deep Sea 1 is procedural, size 4,800, seed 1017058979, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Procedural.

Connect

Which steps join Naval Deep Sea 1?

Open the console in Rust with F1 after starting the game, then type client.connect 104.129.132.19:28109. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp120,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp120
Max players Capacity: 120 slots.
ts4
Group limit Team limit: 4.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.