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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,870online PAX96,202playing OCC4,104with players WIPED 3H150
MODModded traffic
Callsign

KXM5618=

kxmc-test

Online 103.91.210.26:20039 checked 10m ago

monthly wipes moddedcarbonsoftcore
Clearance · join
Players now 0/ 150 0% full
7-day average0peak 1
Rank#5,618top 25%
Last wipe25d agomonthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h.

The force wipe · high confidence

usual gap9.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 3.5

Coming wipes

  1. 9d 0hThu 5 Nov, 19:00 UTCFW
  2. 37d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 08:44 UTC5d ago 1 – running 0
Wed 21 Oct, 11:33 UTC6d ago 1 – 0.9 days 1
Mon 5 Oct, 12:10 UTC22d ago 2 halved by day 4 16 days 0
Thu 1 Oct, 21:15 UTC FW25d ago 2 held half 3.6 days 0
Tue 15 Sep, 13:00 UTC42d ago 2 halved by day 3 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign PVE038EA · groups of 20+ · monthly · 2 on average 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务
    Players 0/150
  2. 02MOD
    Callsign RST491groups of 8+ · monthly · 1 on average New Rusted PVP/E |NoRaid|RaidBase|Barges&more|
    Players 3/30
  3. 03MOD
    Callsign AQR511EU · groups of 8+ · monthly · 22 on average AQRUX RUST BUILD | CREATIVE | SANDBOX
    Players 45/100
  4. 04MOD
    Callsign ART015groups of 20+ · monthly · 8 on average Art of Rust - Official dedicated art server
    Players 7/100
  5. 05MOD
    Callsign RGB016NA · groups of 100+ · monthly · 7 on average RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade
    Players 5/200
  6. 06MOD
    Callsign LXN015EU · groups of 16+ · monthly · 6 on average [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
    Players 8/50
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show kxmc-test?

Modded servers, tracked live, Build, creative and sandbox servers and Rust creative servers, tracked live — the Rust Tracker lists that include kxmc-test. It comes up under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Which tags does kxmc-test carry, and what do they mean?

These tags are published by kxmc-test for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp150 (Max players): 150 slots on this server; ts20 (Group limit): Teams are capped at 20; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^s (Softcore): Keep part of your inventory when you die: Facepunch's easier mode; ^c (Creative): No gathering; sandbox building lets you build what you like; ^k (Build server): Base design and practice; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on kxmc-test when wipe day lands?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 1 hours after it. The crowd stayed above half the peak until the next wipe in 33% of recent wipes. In the other cases, half the peak was lost by day 3.5.

On what schedule does kxmc-test wipe?

One wipe a month for kxmc-test: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 25 days 20 hours. Its tags carry a monthly wipe schedule.

Server Details

Is kxmc-test up, and how does its uptime hold?

kxmc-test is up and online at this moment. About 17 hours ago it restarted last, based on reported uptime. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is kxmc-test on?

Rust network protocol 2635 and build 168909 on Windows is what kxmc-test runs. To join, your game must be on the same protocol; Steam handles the update.

Is kxmc-test holding performance?

For the last 48 hours it averaged 164 server fps; the floor was 65. Peak entity count: 118,869, covering buildings, deployables and all else in the world. Memory peaked at 4,930 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does kxmc-test sit?

No region is published by kxmc-test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 103.91.210.26:20039.

Player Count

What is the player count on kxmc-test?

Tracking kxmc-test: 0 of 150 slots filled. Peak of 1 in the last seven days, average 0 players. Peak traffic in the last 48 hours came at 12:00 UTC, averaging 1 players.

How does kxmc-test compare in the rankings?

Top 25% of all ranked servers, and #5,618 on seven-day player hours: kxmc-test.

Map and Rules

Which settings and rules are confirmed on kxmc-test?

Nothing in kxmc-test's name states a gather rate. The group limit is 20 players. It runs softcore, Facepunch's lighter mode, with part of your loot kept. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on, Valve's anti-cheat.

Which map is loaded on kxmc-test?

Generated by the game from seed 31558, the procedural map on kxmc-test measures 1,000. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

How do you get onto kxmc-test?

To connect: start Rust, press F1, enter client.connect 103.91.210.26:20039 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,^z,^y,^m,^s,^c,^k,gmrust,cs168909,ts20

Game

gmrust
Game mode Rust survival, standard mode.
mp150
Max players 150 slots on this server.
ts20
Group limit Teams are capped at 20.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Difficulty

^s
Softcore Keep part of your inventory when you die: Facepunch's easier mode.

Gameplay

^c
Creative No gathering; sandbox building lets you build what you like.
^k
Build server Base design and practice.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.