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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,736online PAX72,836playing OCC3,680with players WIPED 3H131
MODModded traffic
Callsign

SRV15432

Survivors 10x - Local Development

Offline 103.214.46.6:28015 checked 4d ago

10x moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,432top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ATL015EU · groups of 20+ · 10x · weekly · 341 on average Atlas - EU 10x | No BPs | Kits | Shop
    Players 458/500
  2. 02MOD
    Callsign ATL010NA · groups of 30+ · 10x · weekly · 178 on average Atlas - US 10x | No BPs | Kits | Shop
    Players 125/150
  3. 03MOD
    Callsign TMP015NA · groups of 8+ · 10x · weekly · 178 on average TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
    Players 78/200
  4. 04MOD
    Callsign KRK031EU · groups of 14+ · 10x · weekly · 150 on average KRAKEN | X10 | EU | KITS | RP | FPS+
    Players 175/400
  5. 05MOD
    Callsign LTM015SA · groups of 8+ · 10x · weekly · 82 on average [LATAM] LUNARUST X10 | 21/10 Wipe
    Players 0/100
  6. 06MOD
    Callsign HLL010EU · groups of 8+ · 10x · biweekly · 77 on average HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]
    Players 91/150
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Survivors 10x - Local Development?

These Rust Tracker lists carry Survivors 10x - Local Development: 10x Rust servers, tracked and Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

What do the tags mean that Survivors 10x - Local Development is listed under?

These tags are published by Survivors 10x - Local Development for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

Which wipe times are confirmed for Survivors 10x - Local Development?

Survivors 10x - Local Development's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 7 days 18 hours.

Server Details

Is Survivors 10x - Local Development up, and how does its uptime hold?

Offline now, Survivors 10x - Local Development was last seen 4 days 16 hours ago. 0% uptime over the last 4 full days, with 0 of 96 hours up. First contact for Rust Tracker: 23 October 2026.

What Rust version is Survivors 10x - Local Development on?

Rust network protocol 2635 and build 168909 on Windows is what Survivors 10x - Local Development runs. To join, your game must be on the same protocol; Steam handles the update.

Which location is Survivors 10x - Local Development in?

Nothing on region from Survivors 10x - Local Development; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 103.214.46.6:28015.

Population

Is Survivors 10x - Local Development busy?

Offline now for Survivors 10x - Local Development, last seen 4 days 16 hours ago. Seven-day average for this server: 0 players.

How does Survivors 10x - Local Development compare in the rankings?

Seven-day player hours put Survivors 10x - Local Development at #15,432, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Survivors 10x - Local Development?

Going by its name, Survivors 10x - Local Development runs 10x gather. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on Survivors 10x - Local Development?

Procedural map on Survivors 10x - Local Development, made by the game.

Connect

How do you get onto Survivors 10x - Local Development?

Open the console in Rust with F1 after starting the game, then type client.connect 103.214.46.6:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.