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Rust TrackerRTRC · Radar control
ATIS RTRC INFO P SRV11,701online PAX40,419playing OCC3,002with players WIPED 3H95
MODModded traffic
Callsign

SRV15349

Survivors 10x - Local Development

Offline 103.214.46.128:28015 checked 5d ago

10x moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ATL015EU · groups of 20+ · 10x · weekly · 347 on average Atlas - EU 10x | No BPs | Kits | Shop
    Players 172/250
  2. 02MOD
    Callsign TMP015NA · groups of 8+ · 10x · weekly · 179 on average TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
    Players 217/300
  3. 03MOD
    Callsign ATL010NA · groups of 30+ · 10x · weekly · 178 on average Atlas - US 10x | No BPs | Kits | Shop
    Players 292/300
  4. 04MOD
    Callsign KRK031EU · groups of 14+ · 10x · weekly · 152 on average KRAKEN | X10 | EU | KITS | RP | FPS+
    Players 24/400
  5. 05MOD
    Callsign HLL010EU · groups of 8+ · 10x · biweekly · 77 on average HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]
    Players 35/150
  6. 06MOD
    Callsign LTM015SA · groups of 8+ · 10x · weekly · 70 on average [LATAM] LUNARUST X10 | 28/10 Wipe
    Players 11/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Survivors 10x - Local Development appear in Rust Tracker lists and filters?

On Rust Tracker, Survivors 10x - Local Development sits in these lists: 10x Rust servers, tracked and Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

How should you read the tags on Survivors 10x - Local Development?

Listed for the server browser to read, Survivors 10x - Local Development publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

When does Survivors 10x - Local Development wipe?

Survivors 10x - Local Development's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 8 days 7 hours since this world was made.

Location and Status

How reliable is Survivors 10x - Local Development, and is it online now?

Offline now, Survivors 10x - Local Development was last seen 5 days 1 hours ago. 1 of 120 hours up over the last 5 full days: 1% uptime. Rust Tracker logged it first on 23 October 2026.

Which Rust version is confirmed on Survivors 10x - Local Development?

Confirmed for Survivors 10x - Local Development: Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.

Which location is Survivors 10x - Local Development in?

Nothing on region from Survivors 10x - Local Development; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 103.214.46.128:28015.

Player Count

What is the player count on Survivors 10x - Local Development?

Offline now for Survivors 10x - Local Development, last seen 5 days 1 hours ago. The last seven days put it at 0 players on average.

How does Survivors 10x - Local Development compare in the rankings?

Seven-day player hours put Survivors 10x - Local Development at #15,349, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Survivors 10x - Local Development?

10x gather is what Survivors 10x - Local Development runs, going by its name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for Survivors 10x - Local Development?

A procedural map runs on Survivors 10x - Local Development, generated by the game.

Connect

What is the way to join Survivors 10x - Local Development?

Open the console in Rust with F1 after starting the game, then type client.connect 103.214.46.128:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players Slots: 10.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.