NGL7162=
nagol's evil lair
Online 103.15.237.173:25726 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 09:11 UTC5d ago | 3 | – | running | 0 |
| Thu 22 Oct, 10:37 UTC7d ago | 3 | – | 1.9 days | 3 |
| Thu 22 Oct, 02:42 UTC7d ago | 3 | – | 0.3 days | 3 |
| Wed 21 Oct, 10:00 UTC8d ago | 3 | – | 0.7 days | 3 |
| Tue 20 Oct, 07:39 UTC9d ago | 3 | – | 1.1 days | 2 |
| Sun 18 Oct, 01:44 UTC11d ago | 3 | halved by day 1 | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01COMPlayers 188/250
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02COMPlayers 253/300
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03COMPlayers 681/800
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04COMPlayers 39/100
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05COMPlayers 768/900
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06COMPlayers 636/725
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show nagol's evil lair?
Community servers, no tags — the Rust Tracker lists that include nagol's evil lair. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which tags does nagol's evil lair carry, and what do they mean?
The game's server browser reads these tags from nagol's evil lair: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on nagol's evil lair on wipe day?
Recent wipes averaged a peak of 3 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 1 where it did not hold.
When does nagol's evil lair wipe?
Wipe times at nagol's evil lair are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 5 days 12 hours.
Location and Status
Is nagol's evil lair up, and how does its uptime hold?
nagol's evil lair is up and online at this moment. The uptime it reports puts the last restart about 3 days 7 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 18 October 2026.
Which Rust build is nagol's evil lair running?
Rust network protocol 2635 and build 168909 on Linux is what nagol's evil lair runs. To join, your game must be on the same protocol; Steam handles the update.
Is nagol's evil lair holding performance?
For the last 48 hours it averaged 239 server fps; the floor was 232. Peak entity count: 9,253, covering buildings, deployables and all else in the world. Memory peaked at 2,619 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is nagol's evil lair in?
No region is published by nagol's evil lair. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 103.15.237.173:25726.
Population
How many players are on nagol's evil lair right now?
Tracking nagol's evil lair: 0 of 40 slots filled. Over seven days: average 0, peak 3 players.
Where does nagol's evil lair sit in the server rankings?
Seven-day player hours put nagol's evil lair at #7,162, within the top 32% of all ranked servers.
Settings
Which settings and rules are confirmed on nagol's evil lair?
Nothing in nagol's evil lair's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.
Which map is confirmed for nagol's evil lair?
A procedural map of size 1,400 runs on nagol's evil lair, generated by the game from seed 1. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
What is the way to join nagol's evil lair?
To connect: start Rust, press F1, enter client.connect 103.15.237.173:25726 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.