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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,647online PAX32,606playing OCC2,787with players WIPED 3H74
MODModded traffic
Callsign

WHT14839

The White shark

Offline 103.15.237.141:22919 checked 23h ago

monthly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 40 0% full
7-day average0peak 1
Rank#14,839top 67%
Last wipe27d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123405:0010:0015:0019:0000:0005:00

Hourly average and peak, UTC.

Server performance

010020030040005:0010:0015:0019:0000:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h.

The force wipe · high confidence

usual gap4.8 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:20 UTC FW27d ago 3 – running 0
Sun 27 Sep, 04:02 UTC32d ago 3 halved by day 1 4.8 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RUS021EU · groups of 16+ · monthly · 93 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 13/700
  2. 02MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 3/1000
  3. 03MOD
    Callsign RUS029EU · groups of 16+ · monthly · 78 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 43/700
  4. 04MOD
    Callsign RUS025EU · groups of 16+ · monthly · 70 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
    Players 34/1000
  5. 05MOD
    Callsign RUS017EU · groups of 16+ · monthly · 66 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
    Players 3/1000
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 64 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
    Players 46/1000
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show The White shark?

On Rust Tracker, The White shark sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags mean that The White shark is listed under?

The game's server browser reads these tags from The White shark: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on The White shark on wipe day?

At their busiest, recent wipes averaged 3 players. The peak on the latest wipe came 10 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 1.

When does The White shark wipe?

The only wipe at The White shark is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 27 days 5 hours. Tags list a monthly wipe schedule.

Server Details

How reliable is The White shark, and is it online now?

Offline: The White shark confirmed offline, last seen 23 hours ago. The uptime it reports puts the last restart about 46 hours ago. Uptime stood at 89% for the last 7 full days, 150 of 168 hours online. Rust Tracker logged it first on 26 September 2026.

What Rust version is The White shark on?

Confirmed for The White shark: Rust network protocol 2635 and build 167781, Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does The White shark run?

For the last 48 hours it averaged 215 server fps; the floor was 195. Peak entity count: 49,119, covering buildings, deployables and all else in the world. Peak memory use: 4,264 MB. A climbing entity count and low fps are what register as lag for players.

Which location is The White shark in?

Nothing on region from The White shark; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 103.15.237.141:22919.

Population

How many players are on The White shark right now?

Offline now for The White shark, last seen 23 hours ago. Seven-day average 0 players; peak 1.

How does The White shark compare in the rankings?

Seven-day player hours put The White shark at #14,839, within the top 67% of all ranked servers.

Settings

Which settings and rules are confirmed on The White shark?

No gather rate appears in The White shark's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. Its label is vanilla: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.

Which map is loaded on The White shark?

The map on The White shark is procedural, size 3,000, seed 50000, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

How do you get onto The White shark?

To connect: start Rust, press F1, enter client.connect 103.15.237.141:22919 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^m,^v,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players Slots: 40.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.