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Rust TrackerRTRC · Radar control
ATIS RTRC INFO R SRV11,719online PAX48,039playing OCC3,199with players WIPED 3H104
MODModded traffic
Callsign

SSH13133

Sushi's SMP

Offline 103.15.236.236:23791 checked 7d ago

vanillamoddedoxidepve
Clearance · join
Players now 1/ 10 10% full
7-day average1peak 1
Rank#13,133top 59%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 11:11 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
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    Players 172/2000
  3. 03MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 103 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 146/200
  4. 04MOD
    Callsign PVE016EA · groups of 16+ · biweekly · 60 on average 【炮炮PVE启蒙】纯净|特色|突袭|技能
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  5. 05MOD
    Callsign RLC015groups of 30+ · monthly · 53 on average [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Sushi's SMP?

On Rust Tracker, Sushi's SMP sits in these lists: PvE servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Sushi's SMP?

The game's server browser reads these tags from Sushi's SMP: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on Sushi's SMP when wipe day lands?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 1 hours after it.

When does Sushi's SMP wipe?

Too few wipes on record for Sushi's SMP to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 9 days 12 hours since this world was made.

Location and Status

What is the uptime on Sushi's SMP, and is it online?

Offline: Sushi's SMP confirmed offline, last seen 7 days 16 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 19 October 2026.

Which Rust version is confirmed on Sushi's SMP?

Rust network protocol 2634 and build 167781 is the build on Sushi's SMP; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

Where does Sushi's SMP sit?

Nothing on region from Sushi's SMP; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 103.15.236.236:23791.

Player Count

What is the player count on Sushi's SMP?

Offline now for Sushi's SMP, last seen 7 days 16 hours ago. Over seven days: average 1, peak 1 players.

How does Sushi's SMP compare in the rankings?

Seven-day player hours put Sushi's SMP at #13,133, within the top 59% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Sushi's SMP?

No gather rate appears in Sushi's SMP's name. 8 players per group is the game's default, and the cap holds. pve is the game mode, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. Its label is vanilla: as Facepunch ships it: rates, kits and rules are unchanged. On: VAC, Valve's anti-cheat.

What map is Sushi's SMP on?

The map on Sushi's SMP is procedural, size 4,250, seed 303867610, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto Sushi's SMP?

To connect: start Rust, press F1, enter client.connect 103.15.236.236:23791 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,^v,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.