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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,757online PAX64,357playing OCC3,442with players WIPED 3H196
COMCommunity traffic
Callsign

SHC15323=

A Shockbyte Rust Server

Online 103.15.236.213:25616 checked 7m ago

quad softcore
Clearance · join
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

05010015020012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers, and #620 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 06:53 UTC20d ago 1 – running 0
Thu 1 Oct, 12:20 UTC27d ago 1 halved by day 1 7.8 days 0
Thu 1 Oct, 05:01 UTC28d ago 2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign SFT016quad · monthly · 66 on average [EA] Softcore 1
    Players 127/350
  2. 02COM
    Callsign FCP021NA · quad · monthly · 59 on average [US] Facepunch Softcore 2
    Players 10/300
  3. 03COM
    Callsign RDD401OC · quad · monthly · 33 on average Reddit.com/r/PlayRust - AU Softcore
    Players 45/150
  4. 04COM
    Callsign RST003NA · quad · biweekly · 11 on average Rusty Sporks PvP | softcore / noob friendly
    Players 1/100
  5. 05COM
    Callsign SRV011EA · quad · weekly · 9 on average [红牛五倍]10.28日|新档|开荒|激战|爽玩
    Players 9/200
  6. 06COM
    Callsign SRV017EA · quad · weekly · 9 on average [红果十倍]10.29日|新档|开荒|激战|爽玩
    Players 9/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry A Shockbyte Rust Server?

On Rust Tracker, A Shockbyte Rust Server sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Which tags does A Shockbyte Rust Server carry, and what do they mean?

The game's server browser reads these tags from A Shockbyte Rust Server: gmsoftcore (Game mode): Ruleset: softcore, which is easier; mp40 (Max players): Capacity: 40 slots; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on A Shockbyte Rust Server when wipe day lands?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 33 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd dropped below half where it did not hold.

On what schedule does A Shockbyte Rust Server wipe?

No next wipe to predict for A Shockbyte Rust Server, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 20 days 4 hours since this world was made.

Location and Status

How reliable is A Shockbyte Rust Server, and is it online now?

A Shockbyte Rust Server is up and online at this moment. By its own uptime figure, the last restart was roughly 2 days 3 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 1 October 2026.

Which Rust build is A Shockbyte Rust Server running?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does A Shockbyte Rust Server run?

Average server fps over the last 48 hours: 125, with a low of 104. Peak entity count: 104,661, covering buildings, deployables and all else in the world. Peak memory use: 4,296 MB. A climbing entity count and low fps are what register as lag for players.

Which location is A Shockbyte Rust Server in?

Nothing on region from A Shockbyte Rust Server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 103.15.236.213:25616.

Population

What is the player count on A Shockbyte Rust Server?

A Shockbyte Rust Server is at 0 players, capacity 40. Across the past seven days, 0 players on average.

How does A Shockbyte Rust Server compare in the rankings?

On player hours over seven days, A Shockbyte Rust Server ranks #15,323, inside the top 69% of all ranked servers. Position #620 among quad servers.

Map and Rules

Which settings and rules are confirmed on A Shockbyte Rust Server?

No gather rate appears in A Shockbyte Rust Server's name. quad sets the cap: groups are limited to 4 players. softcore is the game mode, Facepunch's lighter mode, with part of your loot kept. Raiding and PvP are permitted between players. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

What map is A Shockbyte Rust Server on?

A procedural map of size 4,000 runs on A Shockbyte Rust Server, generated by the game from seed 50000. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.

How to Join

How do you get onto A Shockbyte Rust Server?

To connect: start Rust, press F1, enter client.connect 103.15.236.213:25616 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://uc995dc848229dc43110e7d70e5c.dl.dropboxusercontent.com/cd/0/get/DK6cPF5Hm3gziQ1dkYytfNHLGntR7TxE42HhQVU1iR_lPQGIhKgi4DDlt9xELDqvyYKNVR9_2rb8Dg448KhLU7N-qKHKlVg2fJQW2FSbXYB4TShVg6RaiGgHR2nF-bJTfrn7J_z4WysKp_PXcZKu63_Z/file?dl=1.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode Ruleset: softcore, which is easier.
mp40
Max players Capacity: 40 slots.
ts4
Group limit Teams are capped at 4.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.