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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,726online PAX49,195playing OCC3,240with players WIPED 3H114
VANVanilla traffic
Callsign

PRT2091=

[AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly

Online OC 103.107.196.38:28015 checked 8m ago

biweekly wipes vanillacarbon
Clearance · join
Players now 1/ 50 2% full
7-day average2peak 7
Rank#2,091top 9% · #59 in OC
Last wipe13d agobiweekly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0246801:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

01020304001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers, top 29% in OC. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h.

The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 7

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 14d 18hThu 12 Nov, 18:58 UTC
  3. 35d 18hThu 3 Dec, 19:00 UTCFW
  4. 42d 18hThu 10 Dec, 18:58 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:58 UTC13d ago 9 – running 0
Thu 1 Oct, 18:02 UTC FW27d ago 10 halved by day 6 14 days 1
Thu 17 Sep, 18:14 UTC41d ago 9 halved by day 8 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 4/200
  2. 02COM
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    Players 5/100
  3. 03COM
    Callsign WHN018OC · groups of 8+ · biweekly · 3 on average [NZ/AU] Whangaparusta - Wiped 16/10
    Players 1/126
  4. 04COM
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  5. 05COM
    Callsign RST018OC · groups of 16+ · weekly · 148 on average Rustafied.com - AU Main
    Players 4/100
  6. 06COM
    Callsign RST018OC · groups of 16+ · weekly · 120 on average Rustafied.com - AU Monday
    Players 48/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly appear in Rust Tracker lists and filters?

These Rust Tracker lists carry [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly: Oceania servers, tracked live, Community servers, no tags and Vanilla Rust servers, tracked live. These filters surface it on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the tags mean that [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly is listed under?

The game's server browser reads these tags from [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): A wipe every fortnight; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^y (Carbon): Carbon is installed — a plugin framework; OC (Oceania): Server browser: listed under Oceania. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly when wipe day lands?

Recent wipes averaged a peak of 9 players. 18 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 7.

On what schedule does [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly wipe?

Wipe rhythm at [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly: every 4 weeks on Thursday at 18:58 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 13 days 5 hours. Tags list a wipe schedule of every two weeks.

Location and Status

What is the uptime on [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly, and is it online?

Tracking shows [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly online as of now. The uptime it reports puts the last restart about 2 hours ago. 144 of 168 hours up over the last 7 full days: 86% uptime. Rust Tracker logged it first on 13 September 2026.

What Rust version is [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly on?

Confirmed for [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.

What is performance like on [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly?

Average server fps over the last 48 hours: 30, with a low of 30. Peak entity count: 164,817, covering buildings, deployables and all else in the world. It drew as much as 4,205 MB of memory. A climbing entity count and low fps are what register as lag for players.

Where does [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly sit?

In Oceania, under its OC tag, is where [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly lists itself. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 103.107.196.38:28015.

Population

Is [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly busy?

[AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly is at 1 players, capacity 50. Peak of 7 in the last seven days, average 2 players. Peak traffic in the last 48 hours came at 11:00 UTC, averaging 4 players.

What rank does [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly carry among Rust servers?

Top 9% of all ranked servers and #59 in Oceania: [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly ranks #2,091 on player hours over the last seven days.

Settings

Which settings and rules are confirmed on [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly?

Nothing in [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. Carbon plugins run on it. It uses the word vanilla for itself: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.

Which map is confirmed for [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly?

The map on [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly is procedural, size 4,500, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.

How to Join

Which steps join [AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly?

To connect: start Rust, press F1, enter client.connect 103.107.196.38:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://discord.com/invite/4CaaC3eQwq.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^y,^b,^v,OC,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^y
Carbon Carbon is installed — a plugin framework.

Region

OC
Oceania Server browser: listed under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.