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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Y SRV11,624online PAX42,066playing OCC3,050with players WIPED 3H95
COMCommunity traffic
Callsign

HPR16608

Hyper Layer Test

Offline 102.209.116.71:28015 checked 26d ago

Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#16,608top 70%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 379/350
  2. 02COM
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    Players 19/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 319 on average Rusty Moose |EU Main|
    Players 27/250
  4. 04COM
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    Players 198/225
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 277 on average Rustoria.co - EU East Medium
    Players 98/225
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 265 on average Rustafied.com - EU Friday
    Players 37/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Hyper Layer Test appear in Rust Tracker lists and filters?

Community servers, no tags — the Rust Tracker lists that include Hyper Layer Test. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags does Hyper Layer Test carry, and what do they mean?

Listed for the server browser to read, Hyper Layer Test publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

On what schedule does Hyper Layer Test wipe?

The record holds too few of Hyper Layer Test's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 27 days 15 hours.

Server Details

Is Hyper Layer Test up, and how does its uptime hold?

Tracking shows Hyper Layer Test offline as of now, last seen 26 days 22 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 30 September 2026.

What Rust version is Hyper Layer Test on?

Confirmed for Hyper Layer Test: Rust network protocol 2633 and build 165217, Windows. To join, your game must be on the same protocol; Steam handles the update.

What location is Hyper Layer Test hosted in?

No region is published by Hyper Layer Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 102.209.116.71:28015.

Player Count

How many players are on Hyper Layer Test right now?

Offline now for Hyper Layer Test, last seen 26 days 22 hours ago.

What rank does Hyper Layer Test carry among Rust servers?

Top 70% of all ranked servers, and #16,608 on seven-day player hours: Hyper Layer Test.

Settings

Which settings and rules are confirmed on Hyper Layer Test?

No gather rate appears in Hyper Layer Test's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.

What map is Hyper Layer Test on?

The map on Hyper Layer Test is procedural, size 3,500, seed 1684990273, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

How do you get onto Hyper Layer Test?

To connect: start Rust, press F1, enter client.connect 102.209.116.71:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://hyperlayer.net.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players 50 slots on this server.
ts8
Group limit Default team size: 8.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.