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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,824online PAX96,179playing OCC3,864with players WIPED 3H529
MODModded traffic
Callsign

DVE15269

Dev Test 10x

Offline 102.132.245.88:27915 checked 5d ago

10x modded
Clearance · join
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,269top 68%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep3 Oct7 Oct25 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:07 UTC FW28d ago 1 – running 0
Thu 24 Sep, 18:04 UTC35d ago 1 – 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ATL015EU · groups of 20+ · 10x · weekly · 350 on average Atlas - EU 10x | No BPs | Kits | Shop
    Players 439/500
  2. 02MOD
    Callsign ATL010NA · groups of 30+ · 10x · weekly · 181 on average Atlas - US 10x | No BPs | Kits | Shop
    Players 175/200
  3. 03MOD
    Callsign TMP015NA · groups of 8+ · 10x · weekly · 180 on average TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
    Players 132/200
  4. 04MOD
    Callsign KRK031EU · groups of 14+ · 10x · weekly · 153 on average KRAKEN | X10 | EU | KITS | RP | FPS+
    Players 246/400
  5. 05MOD
    Callsign HLL010EU · groups of 8+ · 10x · biweekly · 76 on average HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]
    Players 102/150
  6. 06MOD
    Callsign HLL010OC · groups of 8+ · 10x · biweekly · 66 on average HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]
    Players 12/150
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Dev Test 10x?

On Rust Tracker, Dev Test 10x sits in these lists: 10x Rust servers, tracked and Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Gather rate: 10x.

How should you read the tags on Dev Test 10x?

Listed for the server browser to read, Dev Test 10x publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168864 (Build): This server runs game build 168864; ptnone (Networking): Layer 'none' carries the network; $rfra (Region code): Region code: fra; ^z (Modded): Under Modded: the game is changed by plugins or settings; stok (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on Dev Test 10x on wipe day?

The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for Dev Test 10x?

The record holds too few of Dev Test 10x's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 28 days 3 hours since this world was made.

Location and Status

Is Dev Test 10x up, and how does its uptime hold?

Tracking shows Dev Test 10x offline as of now, last seen 5 days 3 hours ago. 50 of 168 hours up over the last 7 full days: 30% uptime. Rust Tracker logged it first on 24 September 2026.

Which Rust version is confirmed on Dev Test 10x?

Rust network protocol 2635 and build 168864 on Linux is what Dev Test 10x runs. Steam updates it for you; your game must share the protocol to join.

What location is Dev Test 10x hosted in?

Region: none published by Dev Test 10x, region code fra. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 102.132.245.88:27915.

Player Count

How many players are on Dev Test 10x right now?

Offline now for Dev Test 10x, last seen 5 days 3 hours ago. Across the past seven days, 0 players on average.

What rank does Dev Test 10x carry among Rust servers?

Top 68% of all ranked servers, and #15,269 on seven-day player hours: Dev Test 10x.

Settings

Which settings and rules are confirmed on Dev Test 10x?

10x gather is what Dev Test 10x runs, going by its name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. On: VAC, Valve's anti-cheat.

Which map is confirmed for Dev Test 10x?

Generated by the game: the procedural map on Dev Test 10x.

How to Join

What is the way to join Dev Test 10x?

To connect: start Rust, press F1, enter client.connect 102.132.245.88:27915 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as gmrust,ptnone,cs168864,$rfra,ts8,^z,mp1,v2635,stok,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168864
Build This server runs game build 168864.
ptnone
Networking Layer 'none' carries the network.
$rfra
Region code Region code: fra.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.

Other

stok
Custom tag The owner or a plugin set it; it is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.