Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO V SRV11,685online PAX46,119playing OCC3,120with players WIPED 3H121
COMCommunity traffic
Callsign

LCL15414=

MS01 Local Rust

Online 100.16.201.243:28015 checked 8m ago

Clearance · join
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,414top 69%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Wed 7 OctWed 23 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 12:07 UTC20d ago 1 – running 0
Wed 23 Sep, 13:50 UTC34d ago 1 halved by day 4 13.9 days 0
Tue 22 Sep, 16:19 UTC35d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 524 on average Rusty Moose |EU Mondays|
    Players 320/350
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 334 on average Rustoria.co - EU Main
    Players 21/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 331 on average Rusty Moose |EU Main|
    Players 38/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 139/200
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 279 on average Rustoria.co - EU East Medium
    Players 53/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 263 on average Rustafied.com - EU Friday
    Players 56/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does MS01 Local Rust appear in Rust Tracker lists and filters?

Community servers, no tags — the Rust Tracker lists that include MS01 Local Rust. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on MS01 Local Rust?

Listed for the server browser to read, MS01 Local Rust publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on MS01 Local Rust when wipe day lands?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 4 where it did not hold.

On what schedule does MS01 Local Rust wipe?

Irregular wipe times at MS01 Local Rust: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 20 days 13 hours since this world was made.

Location and Status

How reliable is MS01 Local Rust, and is it online now?

Tracking shows MS01 Local Rust online as of now. 168 of 168 hours up over the last 7 full days: 100% uptime. Rust Tracker logged it first on 16 September 2026.

What Rust version is MS01 Local Rust on?

Confirmed for MS01 Local Rust: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

Where does MS01 Local Rust sit?

Region: none published by MS01 Local Rust. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 100.16.201.243:28015.

Player Count

Is MS01 Local Rust busy?

MS01 Local Rust is at 0 players, capacity 20. Seven-day average for this server: 0 players.

Where does MS01 Local Rust sit in the server rankings?

On player hours over seven days, MS01 Local Rust ranks #15,414, inside the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on MS01 Local Rust?

No gather rate appears in MS01 Local Rust's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.

What map is MS01 Local Rust on?

A procedural map runs on MS01 Local Rust, generated by the game.

How to Join

What is the way to join MS01 Local Rust?

To connect: start Rust, press F1, enter client.connect 100.16.201.243:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players 20 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.