Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,711online PAX51,860playing OCC3,326with players WIPED 3H135
MODModded traffic
Callsign

PRJ16837

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/

Offline 1.42.229.18:28015 checked 27d ago

2x moddedoxide
Clearance · join
Players now 0/ 20 0% full
7-day average0peak –
Rank#16,837top 71%
Last wipe33d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 09:04 UTC31d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ATL015EU · groups of 16+ · 2x · monthly · 717 on average Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes
    Players 417/500
  2. 02MOD
    Callsign VTL015EU · groups of 16+ · 2x · monthly · 537 on average Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes
    Players 263/325
  3. 03MOD
    Callsign ATL015NA · groups of 16+ · 2x · monthly · 346 on average Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
    Players 214/250
  4. 04MOD
    Callsign MGC010EU · groups of 150+ · 2x · weekly · 322 on average Magic Rust #18 — Vanilla 2x | Pyccкий
    Players 9/100
  5. 05MOD
    Callsign RNG017EU · groups of 50+ · 2x · monthly · 322 on average EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr
    Players 129/190
  6. 06MOD
    Callsign MRG002EU · groups of 300+ · 2x · weekly · 296 on average MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
    Players 150/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ appear in Rust Tracker lists and filters?

2x Rust servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Which tags does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ carry, and what do they mean?

Listed for the server browser to read, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp20 (Max players): Slots: 20; ts100 (Group limit): Teams are capped at 100; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ on wipe day?

Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 0 hours after it.

On what schedule does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ wipe?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/'s rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 33 days 5 hours.

Server Details

How reliable is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/, and is it online now?

Offline: PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ confirmed offline, last seen 27 days 22 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ running?

Confirmed for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/: Rust network protocol 2633 and build 165217, Windows. To join, your game must be on the same protocol; Steam handles the update.

Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ sit?

Nothing on region from PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 1.42.229.18:28015.

Player Count

What is the player count on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/?

Offline: PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/, last seen 27 days 22 hours ago.

Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ sit in the server rankings?

Seven-day player hours put PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ at #16,837, within the top 71% of all ranked servers.

Settings

Which settings and rules are confirmed on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/?

2x gather is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ runs, going by its name. 100 players is the group cap. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Connect

What is the way to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/?

To connect: start Rust, press F1, enter client.connect 1.42.229.18:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2633,gmrust,cs165217,ts100,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp20
Max players Slots: 20.
ts100
Group limit Teams are capped at 100.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.